The post-apocalyptic TV show has come back to streaming services, and it's accurate to state that audiences were delightfully shocked by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the player's experience.
We followed Lucy the vault dweller, trying to do the right thing and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his cult's dogma and creates significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the radioactive wastes.
The show's first season ending unveiled key information about those responsible for the atomic conflict that sealed a population in underground vaults for centuries. It also left numerous mysteries open for the second season – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are bringing more enthusiasm and new expectations.”
The new season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the fan's adventure.
The Fallout TV series is distinguished by its tangible quality – its creators prioritized authentic items and locations were constructed, echoing the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to appear as if it’s authentic.”
Actually, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly rather intimidating up close.
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the source material. This mutual respect for the universe is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will create a new viewing experience, a dynamic the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”
A tech journalist and AI researcher with over a decade of experience covering emerging technologies and their impact on society.